This procedure describes how to use Clash Detection during a
simulation.
Note:
When you perform dynamic clash (for example, when snapping the Robot to a part and moving it around), a moving part stops as soon as the
system identifies a clash. It starts moving again once you move the parts to
clear the clash. Depending on how fast you move the part, the moving part
may stop moving before it gets in clash, which leaves a gap between the two
parts. This occurs because the system computes the clash discretely at the
pace you move the part. You can move the part slowly toward the stationary
parts to overcome the gap.
-
In the Probes
panel, right-click in the
Dynamic Clash thumbnail, and select
Clash Detection Stop.
-
From the work area, select a track.
- Click Play on the Compass.
The experience starts. When the two parts
clash, they change color, and the experience stops.
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- Click Resume
to continue stepping through the experience.Once the clash is cleared, the experience continues.
- Click Play again to deactivate this function.