-
Click
New Kinematic Track
.
If there is more than one possible mechanism to select, the
Kinematic Track: Mechanism Selection dialog box
appears. If there is only one possible mechanism, it is selected
automatically and the Kinematic Track: Track
Authoring dialog box appears directly.
-
Select the mechanism.
The Kinematic Track: Mechanism Selection
dialog box is updated.
-
Click Next.
The Kinematic Track: Track Authoring dialog
box appears. The Track Properties tab is clicked
in the authoring options. The Track Authoring
context toolbar and Experience Player also
appear.
-
To create the Track, click Record
to establish the first Trajectory point
(T-Point) in the Track.
-
To jog the mechanism, either use the handle in the 3D, move the sliders
under Kinematic Command Simulation or use the
spinner to refine the movement more precisely. When you get to the
T-Point you want to create, click Record
.
The 3D data moves as you manipulate the slider and the second
T-Point ( TPoint 2) appears in the
TPoint Properties tab of the authoring
options.
Note:
No representation of the trajectory appears on the 3D data.
-
Use the handle or slider and Record
to create three or four more T-Points.
-
From the TPoint Properties tab:
-
Select a point in the list of T-Points, and use the handle,
slider, or spinner to modify the position of the selected point,
then click Modify
in the context toolbar.
Note:
You can modify the DOF of the first T-Point so that the
simulation starts from this posture.
-
Select a different point, and click Delete
in the context toolbar.
The point disappears from the list of
T-Points.
-
When you have finished creating and refining the kinematic Track, click
OK.
A Kinematic Track thumbnail appears in
the Excitations panel.
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