Pulling a Body to Deform a Shell

You can use bodies as tools to deform the shell by pulling into it.

Note: Depending on your role, you may not have access to this functionality.

See Also
About Pulling Bodies
Creating Functional Features
  1. From the Create section of the action bar, click Boss or Pull .
  2. In the Boss.X dialog box, select External Shape as shape definition.
  3. In the Pull.X dialog box, select the pulling body.
  4. In the Clearance box, enter the required value.

    The clearance is the protected volume around pulling body that separates it from solid functional set.



  5. Under the Openings, select the faces to remove.

    Tip: If you want to remove:
    • A face from the selection: Select the face from the geometry.
    • All selected faces: Right-click the Faces to remove box and select Clear Selections.

  6. From the Type list under Wall, select a thickness definition type.

    You can select the Constant Thickness check box to apply lateral fillets to the feature with a constant wall thickness.



  7. Under Other Clearance Faces, select the faces and click to define their respective clearances.
  8. In the Fillet tab, specify the fillet parameters.
    1. From the Intersection fillet list, select the following check boxes to create fillets at the required intersections:

      • Intersection with Core/Cavity
      • Intersection with Core
      • Intersection with Cavity

    2. Select the Fillet radius check box to create fillet by adding material to the feature.
    3. Select the Round radius check box to create fillet by removing material from the feature.
    4. Select the Preserve Shell Thickness check box to maintain the thickness at fillets.
  9. Click OK.
    The pull feature is created and the Pull.X node is added to the tree under Solid Functional Set.X.
    Outside

    Inside