What is a Fillet Feature?
A fillet is a curved face of a constant or
variable radius
that is tangent to, and that joins, two surfaces. Together, these three
surfaces form either an inside corner
or an outside corner.
The curved surface of an outside corner is generally
called a 'round' and that of an inside corner is normally referred to as
a 'fillet'.
Edge fillets are smooth transitional
surfaces between two adjacent faces.
Reshaping Corners
The Blend Corners option
available from Edge Fillet
and Variable Radius Fillet
dialog boxes lets you quickly reshape these corners.
Interrupting Fillet Computations
If the fillet definition needs modification, you can
interrupt the feature computation launched after clicking OK.
This is possible when the computation requires a few seconds to perform.
If the computation exceeds a certain
amount of time, a progress dialog box appears providing. To
interrupt the operation, click Cancel. This
interrupts the process and displays an Update Diagnosis
dialog box enabling you to edit, deactivate, isolate or even delete the
feature.
This capability is available for any type of fillet
features you create or edit.
Deactivate and Extract Geometry Commands
If you perform a difficult fillet operation, for example resulting in
twisted faces, you can use the Deactivate and Extract Geometry
commands to solve the difficulties.
Extract lets you generate
separate elements from the initial geometry, without deleting the geometry.
When the app displays an error message that the operation cannot be properly performed, close the message box. A new dialog box appear that lets you deactivate feature and extract its geometry.
The feature is deactivated and is inaccessible in the tree. A node
Extracted Geometry (Fillet.x) is also displayed in the tree.