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Import the FBX® file as explained in Import.
Available extension is .fbx (filmbox) ASCII or binary. -
Optional: Select the Run in Separate Process check
box.
The conversion is performed in the background.
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Under Material Import, select an update option.
- Reuse only: If it exists, the material is reused from the
3DEXPERIENCE database. If it does not exist, the material is not created, or applied.
- Reuse or create new: If it exists, the material is reused
from the 3DEXPERIENCE database. If it does not exist, the material is created, and applied.
- Reuse and update or create new: If it exists, the material
in the 3DEXPERIENCEdatabase is updated from the imported file. It is then reused from the database.
If it does not exist, the material is created, and applied.
- The data are converted, then saved in the database.
- If the save operation
fails, a failure message is displayed and the import stops.
- Click Cancel to interrupt the transfer at any time. The
conversion is then interrupted (after the processing of the current independent entity)
and the partial conversion already performed is displayed in the session.
- Structure and geometry are imported as a new physical product.
- Materials are converted to 3DEXPERIENCE material, and applied at the correct level.
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