Converting FBX® Data Interactively

You can import FBX® data interactively.


Before you begin:

Converter for FBX®

  • Is available only on Windows OS.
  • Supports FBX® versions 2.0 to 7.5.
  • Materials and textures information are imported if the directory containing the FBX files is writable. FBX creates image files during import.
  • All other FBX nodes without the attribute FBXMesh are ignored.
  • Animations are not imported. If an FBX file contains animations, visualization data representing the first frame are imported.

  1. Import the FBX® file as explained in Import.

    Available extension is .fbx (filmbox) ASCII or binary.

  2. Optional: Select the Run in Separate Process check box.
    The conversion is performed in the background.
  3. Under Material Import, select an update option.
    • Reuse only: If it exists, the material is reused from the 3DEXPERIENCE database. If it does not exist, the material is not created, or applied.
    • Reuse or create new: If it exists, the material is reused from the 3DEXPERIENCE database. If it does not exist, the material is created, and applied.
    • Reuse and update or create new: If it exists, the material in the 3DEXPERIENCEdatabase is updated from the imported file. It is then reused from the database. If it does not exist, the material is created, and applied.

  • The data are converted, then saved in the database.
  • If the save operation fails, a failure message is displayed and the import stops.
  • Click Cancel to interrupt the transfer at any time. The conversion is then interrupted (after the processing of the current independent entity) and the partial conversion already performed is displayed in the session.
  • Structure and geometry are imported as a new physical product.
  • Materials are converted to 3DEXPERIENCE material, and applied at the correct level.