Recognizing a Pocket or a Pad

You can recognize a pocket or a pad by selecting the Pocket or Pad options respectively in the Feature Recognition dialog box.

This task shows you how to:

Recognize a Pocket or a Pad by Selecting Faces

You can recognize a pocket or a pad by selecting faces.

  1. From the Recognize section of the action bar, click Manual Feature Recognition .

    The Feature Recognition dialog box that appears displays a list of features you can recognize.

    Important: Using this product release, the features you can recognize are the following ones:
    • Pad
    • Pocket
    • Hole
    • Fillet
    • Chamfer
    • Shaft
    • Groove
    • Boolean
    • Draft

  2. Select the Pocket option.
  3. Select the face as shown.

    Once selected, it becomes pink.



    To recognize pockets (or pads ), the app does not let you select several faces. You can notice that the Chain Faces box is grayed out.

  4. Click OK to confirm and close the dialog box. A pocket feature has been recognized and Pocket.1 has been added to the tree, meaning that it is now possible to edit this feature.

Recognize Pockets or Pads by Selecting Edges

You can select edges to recognize pockets or pads.

  1. Click Manual Feature Recognition .
    The Feature Recognition dialog box appears.
  2. Select the Pocket option.
  3. Select the required edge in the geometry and click OK.
    The pocket is recognized. A Pocket.x node, corresponding to the recognized pocket, is created in the tree.

    Important:
    • The colors defined for faces before recognizing the feature are retained.
    • Both faces and edges cannot be selected at the same time, that is, when a face is selected, an edge cannot be selected and when an edge is selected, a face cannot be selected.

Several Possible Solutions

Depending on the shape your are handling, you will sometimes have to consider several possible solutions for recognizing pockets (or pads).

This is the case of this 3D shape:



There are two possible solutions for recognizing our pocket (whose bottom face is green). You can either specify the blue face as the top face, or the yellow face as the top face.

  1. Click Manual Feature Recognition to display the Feature Recognition dialog box.
  2. Select the green face as the bottom face of the pocket.
  3. Click the Recognize Up to face box and select the yellow face as the top face for the pocket.
  4. Click OK to confirm and close the dialog box.
    A pocket feature has been recognized. Pocket.1 has been added to the tree, meaning that it is now possible to edit this feature. If you do not specify the limiting face you want, the app uses the face that is nearer to the bottom face as the top face. In our example, it would be the blue face.