You can create a
basic mechanical interface without creating a template or instantiating it.
When you create a mechanical interface, an implicit compatibility rule is generated on its own that checks compatibility
based on the kinematic joint that you specify.
Before you begin:
You must be an
author to perform this task.
Open a 3D shape representation.
From the Functional Tolerancing
section of the action bar, click Mechanical Interface Creation
.
A Mechanical Interface node is added to the tree under the Interference Set node. This node contains a
mechanical interface axis system node Mechanical Interface.x_Axis, which is
also created and displayed in the 3D area.
Under Characteristics, enter the
Name and type of kinematic joint in the Joint box of the
feature.
The degree of freedom is shown in the 3D area using the mechanical interface axis system. The directions in which motion is allowed is represented in
green color.
Table 1. Representation of the various kinematic joints
Kinematic Joint Type
Representation in the Work Area
Spherical
Cylindrical
Planar
Prismatic
Revolute
Universal
Screw
Select the
Position mode.
Geometry driven: Lets you define the primary,
secondary, and tertiary geometrical elements
defined under
Set in position of the
Positioning Geometry section
used for positioning to make the engineering connection.
Axis system driven: Defines an existing
external axis as a reference for positioning to make the engineering
connection.
If the axis system is edited or deleted, the
instance is directly effected or rendered invalid. The
Positioning Geometry section is disabled when
this mode is selected.
Editable: Lets you define the inputs for the
definition of a new axis system to be used later for positioning. Click
to
open the
Axis System Definition dialog box,
define the new axis system
, and
define the geometrical elements defined under
Set in position.
Select the Mounting attribute of the template as
Moving or Receiving.
Under Positioning Geometry, define the positioning of
the feature.
The geometrical elements control the positioning of the
feature. These elements can be selected under Set in
position and Maintain in position. That
is, you can select the elements which will locate the position for the feature
and then select other elements to restrain the feature in this position. This
ensures a perfect engineering connection in the later stage of design.
To define the elements under the Set in position
section, click Primary
and Ctrl + select the elements of the feature in
the 3D area.
Tip:
Select anywhere in the work area to clear the selection of elements.
Select the type of feature of this primary element in the
Feature type box, if
not automatically computed.
Click to specify the geometry canonicity and its
feature of size.
When you specify the canonicity or feature of size
and the selected feature type is not applicable, an icon appears for invalid feature type. You
can select the valid feature type proposed in the Feature
type list.
In the Clearance list, select the type of
clearance between the mechanical interface entity and the component.
Note:
Different clearance options are available for different types of
geometries.
Similarly, select the geometrical elements for
Secondary and Tertiary
with their feature types.
You can select the secondary elements only after selecting the primary
elements and the tertiary after selecting the primary and secondary.
Table 2. Example: Set in position for a Key
Geometrical Elements Selected in
3D and Their Preview in the Dialog Box
Appropriate Feature Type Selected
in the Feature type List
1 slot/tab
1 plane
1 cylindrical
slot/tab
Selecting all the Set in position elements
enables the selection of elements in Maintain in
position.
Select the elements in Maintain in position.
As you select the elements, a preview is shown
within the dialog box. Select anywhere in the work area to clear the selection of elements.
Note:
Add the following
supplemental geometries to completely define the primary surfaces,
the secondary surfaces, the tertiary surfaces, and the maintain
geometry surfaces:
Offset: You can add offset surfaces to the primary,
secondary, and tertiary surfaces. To add an offset surface,
select Offset or Aligned
with Offset, in the
Clearance list. The offset can be
shared by two different entities in the same mechanical
interface.
Extended surfaces: You can extend only the cylindrical
surfaces to create connections inside an assembly. To add an
extended surface, select Pin Tightening and
Extension or Thread and
Extension in the
Clearance list. You can create
multiple extended surfaces for a single mechanical
interface.
Restricted area (or partial surface): You can select
existing restricted area features for a mechanical interface
entity. For more information, see 3D Tolerancing
& Annotation User's Guide: Geometry and Annotations:
Creating a Restricted Area.
Under More Characteristics:
Enter the type of the template in the Type box.
In the Nature box,
Select one of the following options available in the list:
Male
Female
Neutral
Enter a user defined nature type.
Important:
Two basic interfaces are compatible to each other
if the following two conditions are fulfilled.
Two interfaces have the same Joint
type.
Following table lists different possible pairs of compatible
nature types for mechanical interface templates.
Nature
Male
Female
Neutral
Nature1
Male
Female
Neutral
Nature2
The compatibility between user defined nature types
(Nature1 and Nature2 in the table) must be defined in
the business rules.
In the Min and Max boxes, select
the minimum and the maximum connections.
These numbers indicate the minimum and maximum number of
times this mechanical interface template can be instantiated. These numbers have
to be positive non-zero numbers with the minimum number less than or equal to
the maximum.
Optional: Click Flip XY, Flip
YZ, orFlip ZX, to change the orientation
of the axes.
A basic mechanical interface is created. You can now make the
engineering connections using the interfaces.