You can play MineSched animations in your experience from
3DSpace
or
3DSearch.
You can use a MineSched animation to display the general overview of
the schedule. This animation displays geometrical subdivisions (either blocks,
solids, or polygons) that are coloured according to the activities in the time
periods defined in your schedule. The activities can be:
adding material
removing material
monitoring or modifying the size of the stockpile.
Before you begin: You must be granted the GEX (Earth Contributor) role.
From the Compass, click
Social and Collaborative Apps
, then drag the
3DSpace
widget to your dashboard.
From
3DSpace,
drag the animation file to your experience.
The animation is dropped onto your experience and the
Robot
is snapped to the data to help you relocate it.
The loaded geometry is located in the Temporary Items folder in
the tree.
A MineSched animation is defined by the following 3D objects for
which the visualization status changes during the periods:
Stockpiles
Activities
Filling elements
Mining elements
Development elements.
Tip:
Right-click the group corresponding to the loaded
geometry, and then select
Move to Loaded Items to position the camera
directly on the loaded geometry.
Use the
Robot
to modify the geometry position.
The arcs on the planes and the planes themselves are
highlighted as you point to them.
To deactivate the
Robot,
click
Edit Mode
.
In the tree, right-click the animation and then select
Play Animation.
Important:
Move to Loaded Items and
Play Animation are available only when the
geometry is completely loaded.
A player bar is displayed at the bottom of the City widget.
In the player bar, click
to play the animation.
Enter the number of frames per second in the box.
By default, it is set to 1x.
Click
to display the secondary area of the player bar and use the
appropriate buttons.
Option
Description
Plays the animation.
Pauses the animation.
Removes the player and exits the
command.
The animation is reset to its initial state.
Displays the secondary area of the
player bar.
Displays activities of the
animation.
Hides activities of the
animation.
Shows stockpiles available in the
animation.
Hides stockpiles available in the
animation.
Displays objects from start to finish
within the defined time period.
Displays objects from end to finish
within the defined time period.
Displays each time period
individually.
Hides mining, filling, or development
objects.
Reverts to the original visualization
settings stored in the animation document.