Playing MineSched Animations

You can play MineSched animations in your experience from 3DSpace or 3DSearch.

You can use a MineSched animation to display the general overview of the schedule. This animation displays geometrical subdivisions (either blocks, solids, or polygons) that are coloured according to the activities in the time periods defined in your schedule. The activities can be:

  • adding material
  • removing material
  • monitoring or modifying the size of the stockpile.


Before you begin: You must be granted the GEX (Earth Contributor) role.
See Also
Add Objects from 3DSpace or 3DDrive

Click Play to watch the video:

  1. From the Compass, click Social and Collaborative Apps , then drag the 3DSpace widget to your dashboard.
  2. From 3DSpace, drag the animation file to your experience.
    The animation is dropped onto your experience and the Robot is snapped to the data to help you relocate it.



    The loaded geometry is located in the Temporary Items folder in the tree.

    A MineSched animation is defined by the following 3D objects for which the visualization status changes during the periods:

    • Stockpiles
    • Activities
    • Filling elements
    • Mining elements
    • Development elements.

    Tip: Right-click the group corresponding to the loaded geometry, and then select Move to Loaded Items to position the camera directly on the loaded geometry.
  3. Use the Robot to modify the geometry position.
    The arcs on the planes and the planes themselves are highlighted as you point to them.

    To deactivate the Robot, click Edit Mode .

  4. In the tree, right-click the animation and then select Play Animation.

    Important: Move to Loaded Items and Play Animation are available only when the geometry is completely loaded.

    A player bar is displayed at the bottom of the City widget.
  5. In the player bar, click to play the animation.
  6. Enter the number of frames per second in the box.

    By default, it is set to 1x.

  7. Click to display the secondary area of the player bar and use the appropriate buttons.
    OptionDescription
    Plays the animation.
    Pauses the animation.
    Removes the player and exits the command.

    The animation is reset to its initial state.

    Displays the secondary area of the player bar.
    Displays activities of the animation.
    Hides activities of the animation.
    Shows stockpiles available in the animation.
    Hides stockpiles available in the animation.
    Displays objects from start to finish within the defined time period.
    Displays objects from end to finish within the defined time period.
    Displays each time period individually.
    Hides mining, filling, or development objects.
    Reverts to the original visualization settings stored in the animation document.