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From the Create section of the action bar, click Viewshed
.
A viewshed camera is created based on the current viewpoint, and a Viewsheds node
is added in the tree. This node contains a "Viewshed n" item
( n is incremented for each new viewshed you create).
By default, areas are identified by the following colors:
- Red: non-visible areas
- Green: visible areas
- White: areas outside the camera frustum. A frustum is a truncated
pyramid created by a left, right, top, bottom, near, and far
clipping plane representing the angular definition of the field of
view. Only those objects (or portions of objects) that are within
the frustum are visible.
- (1) Eye
- (2) Near plane
- (3) Far plane
- (4) Field of view
- (5) Frustum
-
Navigate in your experience.
The colors are updated to give information about the
visibility of the objects according to the viewshed camera.
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Select the viewshed camera in the tree then from the
View section of the action bar, click Properties
to customize some representation attributes.
-
Modify the viewpoint.
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You can then either:
-
In the tree view, clear or select the appropriate radio button and check box
to hide or show the viewshed and the viewshed cameras.
- Optional:
To remove a viewshed or a viewshed camera, right-click the
corresponding item in the tree view, and then select
Remove.
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