Select the underground data from the tree, then from the standard
section of the
action bar,
click
Properties
.
In the Representation attributes section, select
Underground.
From the
Underground section of the
action bar,
click
Visualizer
.
The underground render mode is activated and underground
parts of the experience are visible.
From the
Underground section of the
action bar,
click
Area
.
Note:
If an element is selected in the scene prior to running the
command, the area of interest automatically corresponds to the selection
bounding box. If no bounding box is computable for the current selection, then
it is ignored and you can draw your area of interest.
Drag your mouse to draw the area.
A box is displayed to show only underground data located in the
drawn area.
You can navigate around and in the box but you remain on the
terrain surface.
Drag the box planes to resize the box.
From the
Underground section of the
action bar,
click
Settings
to customize the area display.
Option
Description
Depth
Lets you manually define the scene depth using the slider or the spin box.
Auto-set depth
Automatically computes the scene
depth.
Automatic depth computation is based on the bounding box of all the
elements loaded in the scene when the computation starts. If an element (even
outside the underground zone you define) is lower than all the other elements
you see, then the automatic depth will be lower too. Likewise, if a low dataset
has not been loaded yet, it will not be considered in the automatic depth
computation.
Show ticks
Displays information about the scene depth in meters (m). If the scene depth is modified, ticks are updated accordingly.
Distance between ticks
Lets you modify the distance between ticks. By default, it is set to 25 m.
Activate clipping planes
Lets you activate clipping planes to change the area width.