Select the underground data from the tree, then from the standard
section of the
action bar,
click
Properties
.
In the Representation attributes section, select
Underground.
From the
Underground section of the
action bar,
click
Visualizer
.
The underground render mode is activated and underground
parts of the experience are visible.
From the
Underground section of the
action bar,
click
Window
.
Drag your mouse to draw the window.
A hole is displayed in the scene to render underground
elements.
You can navigate around and in the view but you remain on the
terrain surface.
Optional:
Press
Ctrl + drag to move the window.
From the
Underground section of the
action bar,
click
Settings
to customize the window display.
Option
Description
Depth
Lets you manually define the scene depth using the slider or the spin box.
Auto-set depth
Automatically computes the scene
depth.
Automatic depth computation is based on the bounding box of all the
elements loaded in the scene when the computation starts. If an element (even
outside the underground zone you define) is lower than all the other elements
you see, then the automatic depth will be lower too. Likewise, if a low dataset
has not been loaded yet, it will not be considered in the automatic depth
computation.
Radius
Lets you define the radius adjustment to the
window.
Show ticks
Displays information about the scene depth in meters (m). If the scene depth is modified, ticks are updated accordingly.
Distance between ticks
Lets you modify the distance between ticks. By default, it is set to 25 m.
Show ground
Displays the ground in transparency in the window.
When this option is selected, you can change use the
Ground Opacity slider to modify the
transparency effect.
Ground opacity
Lets you define the ground transparency.
Show information
Displays information about the surface and the coordinates
of the underground view.