Adding AEC Objects

You can add AEC (architecture, engineering and construction) objects to your experience. These objects are 3DEXPERIENCE data generated through Civil Engineering 3D Design.

For more information, see Civil Engineering 3D Design User's Guide.


Before you begin:
  • To be able to upload AEC objects to 3DSpace:
    • You must be granted the CIV (Civil Engineer) role.
    • AEC data must first be imported to the 3DEXPERIENCE through Data Management or Exchange Management.
  • When the imported AEC object has geolocation attributes, it must be geolocated in the current referential.
  • For heavy objects, generate a lower LOD before inserting it in your experience.
  • Only objects with a CGR version higher than 1101410 can be loaded.
  • To be able to see the object's material, you must be inside the object.
  • When the origin of the object is far from the geometry, you have to zoom out to be able to see it.
See Also
About Datasets
  1. In the top bar next to the search box, click 6WTags .
  2. Expand the Type list on the left then select the appropriate type.

    Note: The Site type lets you filter sites with a geolocation.

    The 3DSpace content is filtered to show only AEC data.
  3. From 3DSpace, drag the appropriate AEC data then drop it onto your referential.

    Tip: Run a search with the desired search criterion then, in 3DSearch, click Pin to dashboard and then select a dashboard. This lets you save your search results even when the dashboard is refreshed and enables you to see all AEC data at a glance.

    • If the object has a geolocation inside the slab, the object is loaded at its current geolocation. Otherwise, an error message is displayed and the Robot is snapped to the object to let you relocate it.
    • If the object has no geolocation attributes, or if the attributes are not defined, a warning message is displayed and you can choose the geolocation to be used. The object is loaded at the drop location and the Robot is snapped to the object to help you relocate it.


  4. Use the Robot to modify the object's position and orientation.
    The arcs on the planes and the planes themselves are highlighted as you point to them.

    You can:

    • Pan along the direction of any axis of the Robot.
    • Rotate in a plane.
    • Pan in a plane.
    • Rotate freely about a point on the Robot.



    Important:
    • When the origin of the object is far from the geometry, you have to zoom out to be able to see it.
    • When you save your experience, the model position is also saved in the experience file.
  5. From the standard area of the action bar, click Edit Mode .
    The Robot is deactivated, which means that you cannot move the object anymore. To activate the Robot again, click Edit Mode . This lets you adjust the position and rotation of your model.

    This mode is not available is you have a read-only access to the dashboard.