Creating a Surface with UV Parametrization

UV Parameterization lets you create a UV parametrization feature which computes UV coordinates by unfolding the 3D shape and stores them on the feature.


Before you begin:

Create a 3D shape containing a surface.

  1. Select the Surface to unfold and click Preview.
    The UV coordinates are computed internally and UV Parameterization.x is added to the tree.
  2. In the Distortion color maps area, you can:
    • Select the Unfolded surface check box to display distortions of the unfolded surface.
    • Select the Permanent check box to display the distortion of the unfolded surface permanently.
      Notes:
      • This check box is available when the Unfolded surface is selected.
      • Click Shading with Material from the View section of the action bar to visualize the distortions correctly. If another mode is selected, a warning message is displayed.
  3. Select the Reference texture check box to display a reference texture on the UV parametrization.

    • To see the reference texture, the Shading with Material view must be selected.
    • You cannot view the distortion map and the reference texture together.
    • The reference texture lets you see the distortions computed during the unfolding process.

  4. Click OK.

    Notes:
    • You can also display or remove the reference texture by right-clicking the UV Parameterization.x in the tree and selecting the Display reference feature option or the Remove reference feature option.
    • The distortion color scale is no longer visible once you have exited the command.
    • To modify the distortion after the surface is unfolded, right-click UV Parameterization.x in the tree and select UV Parameterization.x object > Display distortions or Remove distortions to display or remove the distortions.