Creating Bumped Elements

Bump lets you create bumped elements by deformation of an initial element.


Before you begin:

Create a 3D shape containing a surface and a point.

  1. In the Element to deform box, select the curve or the surface to be deformed.
  2. In the Limit curve box, select the limiting curve to delimit the deformation area.
    The limit curve must lie on the element to be deformed.
    Tip: If not, use the Create Projection context menu on the Limit curve box to project the limit curve on the element.
  3. In the Deformation center box, select the point representing the center of the deformation.
    The deviation will be maximum at this point, and evolve towards the limit curve, where it should reach 0.
  4. In the Deformation direction box, select the curve indicating the deformation direction.
    The deformation is propagated along this direction. By default, the deformation direction is normal to the deformed element.
  5. In the Deformation distance box, set the maximum distance, along the deformation direction, from the deformed surface towards the deformation center.
  6. Click Preview.
  7. Click Add Parameters>> to display Additional Bump Parameters.
  8. Click OK.