About Wrapping Surfaces

There are a few things that you need to know about available wrap types when deforming elements.

This page discusses:

See Also
Deforming Elements According to Surface Wrapping

3D Wrap

The following picture explains how the deformation is computed in relation to the entered data, i.e. reference/target surfaces:



Normal Wrap

The following picture explains how the deformation is computed in relation to the entered data, i.e. reference/target surfaces:



With Direction Wrap

The following pictures explain how the deformation is computed in relation to the entered data, i.e. reference/target surfaces and deformation direction:

Element to deform

Resulting surface

The deformed point is computed as follows: Q = P + (Pts - Prs)