Export Animation exports the animation as a BVH file that can be exchanged with third-party animation authoring software.
Important:
Export and subsequent import of a given BVH file must be performed on the exact same human skeleton.As an example,
consider a human model that we will call Jane: if you export an animation of
Jane, it is for Jane, and Jane only, that you must re-import the BVH
file.
Before you begin: In the tree, under the Animation Set node, select the animation to export.
In the Save As dialog box, browse to the folder where the exported BVH file must be saved.
Specify a file name and click Save.
The animation is exported as a BVH file. You can now exchange this file with third-party animation authoring software.
Important:
In Human Animation Studio, BVH files are exported and imported with the ZXY convention as orientation channel.