You can connect one or more bones to a mechanism.
This allows you to determine how the human model moves with respect to the mechanism.
For example, you can simulate the hand movements while turning a steering wheel.
For more information about mechanisms, see Mechanical Systems Design User's Guide.
If there are several mechanisms, you can select another one in the list.
To remove all the connections of a bone, click
You can only connect inverse kinematics (IK) bones.
To remove a connection of a specific bone, click
For more information about simulating the motion of assembly mechanisms, see Mechanical Systems Experience User's Guide.