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From the Human section of the action bar, click Product Connection
.
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In the 3D area or the tree, do the following:
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Select a product.
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Select a bone.
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In the Product Connection panel, choose a direction for the
connection:
Option | Description |
---|
Product to Bone |
When you change a posture or animate your human, the product follows the
movement of the human. |
Bone to Product |
When you move the product, the bone follows the movement of the product.
|
Both ways |
The product follows the movement of the human and vice versa. |
- Optional:
Do either of the following:
- To snap the product onto the bone, click .
- To select a bone, click .
- To select and place the Robot at the origin of the product, click .
- To edit a link, right-click the link in the tree and select Attach
Product.
- To remove a link between a product and a bone, right-click the link in the tree and select Delete
link.
- To reset the offset (product's position that is relative to the bone) when you
edit a constraint, click .
Notes:
- If you want to move the product in the 3D area, the human product must be active in the tree.
- If the product is already instantiated under the human in the tree, a new instance of the product is created.
- If the product is already attached to another bone, you can duplicate the product or
remove the existing link.
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