Match a Patch to a Symmetry Plane You can match a patch to a symmetry plane. Before you begin: Open a 3DShape containing a patch and, additionally, a plane, if desired. Select a patch edge. Do one of the following: Use the default symmetry plane (y=0). In this case, you don not need to select anything. Select a plane, for example an OmniPlane. Click Symmetry . The patch is matched to the symmetry plane with G2 continuity. In the Transform section of the Sculpt panel, click Activate Transform , and select the plane. Manipulate the plane using the Robot. The matching is updated interactively. Click OK in the Symmetry panel. Symmetry.Condtion.x is created in the tree.
Match a Curve to a Symmetry Plane You can match a curve to a symmetry plane, to obtain a G2 matching the mirrored geometry, for example. Before you begin: Open a 3DShape containing a curve. Click Both in the V-Nav options bar to display both original and mirrored geometry. Select a curve near an endpoint. Click Symmetry . The curve is matched to the default symmetry plane (y=0) with G2 continuity.