Torque handles are available at each curve extremity and surface corner. They are tangentially oriented at the end and corner points and you can use them for more global adjustment of a refined patch without losing sculpting.
Select a surface in object selection mode and click Activate
Controls
and Torque handles
.
Tips:
Make sure that Torque Handles
in the Select section is selected.
Leave Control Points
selected to track the effect on the control point mesh.
Move the pointer to the end point of a torque handle.
Two further handles appear.
Move the pointer to the length handle until its color changes.
Note:
The handle color indicates the manipulation mode.
You can move the handle in tangential direction. The control points around the handle's origin move in the same direction.
Drag the handle.
The control points move in the tangential plane
Move the pointer to the cross handle until its color changes.
You can rotate the handle. The control points around the handle move in normal direction.
Pre-select a torque handle and Alt right-click to activate
the control constraints mouse menu.
The default setting is N mode. The cross torque handle moves in normal direction.
Select UV mode and move again the cross torque handle.
The control points around the handle move in the UV plane of the torque handle.
Use the handle at the torque handle's origin to move the corner in normal direction or rotate it in the UV plane around the corner.