You can use tools to modify a mesh and manage N side faces to transform them into
triangles and quadrangles.
Before you begin: Create
a 3D shape containing a subdivision surface.
From the Shape Sculpt section of the action bar, click Mesh Tools
.
You can also access this command by pressing
ALT+SHIFT+T.
Select the surface.
From the Tools Palette, click one of the following:
Option
Description
Add Face
Adds faces (it is selected by default).
Move Vertex
Moves the vertex.
Cut Face
Cuts the face by defining a first point on an edge and then another point on another edge, on the same face or on a different face.
Cut Mesh by plane
Cuts the mesh by the plane.
Merge Vertices
Merges vertices.
Regularization
Regularizes into a face.
Erase
Erases a face, an edge or vertices.
Apply (Enter)
Validates the command.
Click Add Face.
You can also access this command by pressing
Ctrl+Shift+J.
Click an edge to extrude it.
Click an edge and move the pointer to extrude in the direction defined by the
manipulation (in the view plane).
Click and use Ctrl to extrude in corner (as for a
fill).
The face is created by an extrusion along a direction.
Click Move Vertex
and
move the preselected vertex in the face that is the closest to the pointer.
You can also access this command by pressing
Ctrl+Shift+M.
The Tools Palette is slightly modified to show the
Attenuation
icon.
A plane is previewed by an arc of a circle on the handle.
Note:
Pressing Ctrl lets you manipulate
the vertex along the edge (the mesh line) that is the closest to the pointer. The
direction of the manipulation is previewed by an arrow.
Click Cut Face and select the starting and
ending points.
You can also access this command by pressing
Ctrl+Shift+U.
It lets you cut the face from a point on an edge to another point on another
edge belonging to the same surface.
Notes:
When a cut is made, the ending point of the first cut is by default the starting
point of the second cut. Therefore when you select an ending point that is not on
the same face as the starting point, it becomes a new starting point.
Pressing the Ctrl key lets you select the closest
vertex:
Click Cut Mesh by Plane
and select the starting and ending points.
Tip:
You can also access this command by pressing
Ctrl+Shift+W.
It lets you to cut all the faces that have an intersection with the plane (defined by
two points and orthogonal to the view):
Note:
You can select an existing plane (click first to be able to
select it)
Click Merge Vertices
and select either of the following elements:
A face:
All the vertices of this
face are merged on a single vertex. By default, this vertex is positioned in the
barycenter of the vertices to be merged.
Note:
You can change the position of the vertex by left-clicking and moving the
pointer:
An edge:
All the vertices of the
edge are merged on a single vertex. By default this vertex is positioned in the middle
of the edge.
Note:
You can change the position of the vertex by left-clicking and moving the
pointer:
A vertex:
Select a second nearby
vertex to merge the first vertex with this one:
Note:
You can change the position of the merged vertex by left-clicking and moving the
pointer once you have selected the first vertex:
Tip:
You can also access this command by pressing
Ctrl+Shift+V.
Click Regularization
to replace the N side faces by triangles and
quadrangles and select the face to regularize.
You can also access this command by pressing
Ctrl+Shift+T.
Important:
This command is available if you have only one current
regularization to perform.
Click Erase to erase either of the
following elements:
A face:
An edge:
Note:
You
cannot erase a border edge.
A vertex:
Tip:
You can also access this command by pressing
Ctrl+Shift+D.
Click Apply (Enter)
to validate the
command.
When a face is made of more than four edges, it is automatically built from a face made
of three or four edges only. These internal edges are displayed as dashed lines:
These dashed lines become continuous and can be manipulated once you validate the
command.