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Create a mass with multiple stories.
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Activate the story where you want to locate the bottom of the stairs.
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From the Building section of the action bar, click Straight Stairs
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In the 3D area:
- Drag the stairs to the desired location.
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Use the Robot at the bottom of the stairs to position the stairs and to change the orientation of the stairs.
Note:
To increase the visibility, zoom to the stairs.
- To adjust the straight stairs height, drag the Height handle.
Alternatively, enter the height in the top value box.
- To change the story from where the stairs start, from the Straight Stairs dialog box, in Starting Story, select a story.
- To change the tread width, from the Straight Stairs dialog box, from the stair options list:
- Click Steps Width .
- In the 3D area, in the bottom value box, enter the width or drag the handle to the desired width.
- To change the unit run, that is, the tread depth, from the stair option list:
- Click Unit Run .
- In the 3D area, in the bottom value box, enter the tread depth (tread width without the nosing) or drag the Unit Run handle to the desired tread depth.
- To change the nosing, that is the overhang on the front part of the tread, from the stair option list:
- Click Unit Run .
- From the dialog box, in Nosing, enter the nosing distance.
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To change the total number of risers, that is, the number of steps, from the stair options list:
- Click Number of Risers .
- In the 3D area bottom value box, enter the number of risers.
- To choose the stair type, from the dialog box, from the stair option list, click Stair Type and select from Stair Type:
Option | Description/Action |
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Solid | Cast stairs. To specify waist thickness, that is, the slab thickness of a flight of stairs at its narrowest point: - Select the Waist Thickness check box.
- Enter the Waist Thickness.
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Tread and Riser | Built with stair treads, risers, and other stair parts. Enter: - Tread Thickness.
- Riser Thickness.
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- Click .
The building includes the straight stairs. In the tree, the system lists the stairs in Shell and
Core.
You can now add one or landings to the straight stairs.
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