Behavioral Models Lifecycle

The Behavioral Model contains a directory tree of behavioral models for a block or chip.

A Behavioral Models object is created in the NotReady state and passes through the lifecycle states listed below. When it is promoted, the app sends a message to the DesignSync server to tag the related object with the state name. You can quickly determine where a model is in the design process by looking at its tag.

  • NotReady
  • Ready4Sim
  • SimPassed
  • Ready4Impl