About Standard Environments

An environment is a simplified simulation of a landscape surrounding your model and directly reflected by your model.

It is an efficient way to get a quick feedback of the illumination behavior of your model and verify its integration in its final environment.

This page discusses:

The picture below is an example of an environment for a car body design.

Showroom Environments

Showroom environments correspond to a square or cylinder room without windows, with a texture or an image on the walls, floor, and ceiling.

This type of environment helps you design close reflection, such as the reflection of rows of neon lights on a product.

You can define their size and their position.

Box Environment

Cylinder Environment

Sky-ground Environments

Sky-ground environments have a spherical shape.

They simulate a reflection that is closer to reality.

The nondimensional sphere environment has two hemispheres: Top and Bottom.

Sphere Environment

Tip: Use textures that simulate grounds or skies for better results.