Base
The following parameters are available:
Parameter | Description |
---|---|
Diffuse | Defines the absorbed spectrum. |
Specular | Defines the reflected color when you observe a surface at 0° angle. |
Glossiness | Defines the micro-details on a surface. |
Anisotropy | Defines the anisotropic behavior of the
micro-details on a surface. Note:
Use this parameter in
correlation with the Glossiness
parameter.
|
Anisotropy Angle | Defines the angle of the anisotropic behavior
of the micro-details on a surface. Note:
Use this parameter in
correlation with the Glossiness and
Anisotropy parameters.
|
Transparency | Defines the amount of light that passes through a surface. |
Opacity | Defines the opaqueness of a surface. |
Edge Color | Defines the angular color variation of the material. |
Edge Color Bias | Controls the angular falloff. Note:
Use this
parameter in correlation with the Edge
Color parameter.
|
Tangent-Space Normal Map | Defines the macro-details on a surface. For a given point on a surface, it describes the gradient of the relief in a normal, tangent, bitangent basis. Note:
Use this parameter in correlation with the
Height Map parameter.
|
Bump |
Defines the relief on a surface. Note:
Use this parameter in correlation with the
Tangent-Space Normal Map
parameter.
|
Height Map | Defines the macro-details on a surface. The render engine modifies the elevation of a surface without moving its orientation. Note:
Use this parameter in correlation with the
Tangent-Space Normal Map
parameter.
|
Displacement | Defines the macro-details on a surface.
Note:
Use this parameter in correlation with the
Height Map parameter.
|