Context Toolbars

Context toolbars are smart toolbars that contain only those commands that can be applied to the current selection.

This page discusses:

Decal

Important: An up ( or ) or down ( or ) arrow next to a command icon lets you apply the decal on the upper or lower level in the hierarchy.
Cancels the decal application
Removes the decal you last applied.
Notes:
  • If you apply the same decal to several supports, you can remove in sequence the applied decal in the reverse order of application.
  • The standard Undo/Redo commands and the corresponding shortcuts are unavailable when the application mode is active.
Physical Product
Indicates that the decal is applied on the selected location of the imported product.
3D Part
Indicates that the decal is applied on the entire product.
3D Shape
Indicates that the decal is applied on the 3D shape.
Part Body
Indicates that the decal is applied on a specific part of the 3D shape.
Geometrical Set
Indicates that the decal is applied on a geometrical set.
Surface
Indicates that the decal is applied on a surface.
Face
Indicates that the decal is applied on a selected face of an object.
Close
Closes the context toolbar.
Tip: You can also press Esc.
Close and Edit
Closes the context toolbar and opens the Decal Appearance Domain dialog box.

Material

Important: An up ( or ) or down ( or ) arrow next to a command icon lets you apply the decal on the upper or lower level in the hierarchy.
Undo
Removes the material you last applied.
Notes:
  • If you apply the same material to several supports, you can remove in sequence the applied material in the reverse order of application.
  • The standard Undo/Redo commands and the corresponding shortcuts are unavailable when the application mode is active.
Application Mode
Indicates that the material or material vector is the first to be applied.
Replace Mode
Replaces the material or material vector previously applied.
Layer Material
Organizes in layers different covering materials.
Physical Product
Indicates that the material is applied on the selected location of the imported product.
3D Part
Indicates that the material is applied on the entire product.
3D Shape
Indicates that the material is applied on the 3D shape.
Part Body
Indicates that the material is applied on a specific part of the 3D shape.
Geometrical Set
Indicates that the material is applied on a geometrical set.
Face
Indicates that the material is applied on a selected face of an object.
Close
Closes the context toolbar.
Tip: You can also press Esc.

See Material Definition User's Guide: Material References: Applying Materials for more information about this context toolbar.

3D Manipulator

Hide/Show
Hides or displays the context toolbar and the bounding box.
See Using the 3D Manipulator.
Planar Mapping
Applies a planar mapping.
See Using the 3D Manipulator.
Cubical Mapping
Applies a cubical mapping.
See Using the 3D Manipulator.
Spherical Mapping
Applies a spherical mapping.
See Using the 3D Manipulator.
Finite Cylindrical Mapping
Applies a finite cylindrical mapping.
See Using the 3D Manipulator.
Infinite Cylindrical Mapping
Applies an infinite cylindrical mapping.
See Using the 3D Manipulator.
UV Mapping
Applies UV mapping.
See Using the 3D Manipulator.
Center Texture
Centers the texture on the object.
See Using the 3D Manipulator.
Fit to Object
Makes the texture fit the object.
See Using the 3D Manipulator.
Align with Camera View
Aligns the decal position and orientation with the camera.
See Using the 3D Manipulator.
Position Texture
Lets you translate or rotate the sticker/material about the X, Y and Z axes in increments.
See Using the 3D Manipulator.