Creating Label Markers

You can create labels on objects. The information and the properties of a label are driven by the business logic.

See Also
Modifying Graphical Properties
In the Knowledge Base
About compatibility of categorized markers
  1. From the Review section of the action bar, click Label .
  2. Select an object in the 3D area.

    Tip: You can select multiple objects before clicking the Label command, to create a label marker for all the preselected objects.

    A default label is created with the text showing the name of the pointed object.
  3. Optional: To add a link to a new object,
    1. Right-click the marker and select Add Leader.
    2. Select the object in the 3D area.
    The label is linked to the object and its content is updated accordingly.
  4. Optional: To remove the link with an object, right-click the extremity handle of the leader and select Remove Leader.
    The label is updated accordingly.
  5. Optional: To modify the graphical properties of the marker, select the marker and click Graphic Properties on the context toolbar.

    Note: To avail this command, you must have selected the Edit Label Marker graphical properties check box in Me > Preferences > App Preferences > Social and Collaborative > Global Design Management > Design Review > Text Marker.

Notes:
  • The business logic DMULabelProperties.CATRule file, the business logic exit Marker3DLabel.CATRule file, and the sample business logic DMULabelProperties_SAMPLE.CATRule file for reference are provided at ...\resources\knowledge\scripts, in your installation directory.
  • You can customize the following graphic properties using the business logic Marker3DLabel.CATRule file:
    • FillTransparency: You can enter a value ranging from 0 to 100.
    • FillVisibility: You can enter the value 0 or 1.
    • BorderVisibility: You can enter the value 0 or 1.
    • LeaderVisibility: You can enter the value 0 or 1.
    • IconRatioToTextSize: You can enter a value ranging from 1 to 10.
    • Background: You can enter RGB values to specify color. For example: Green: "0, 255, 0"
    • Fontcolor: You can enter RGB values to specify color. e.g. "255, 0, 0" for red.
    • Fontsize: You can enter any value from 1 to 99.
    • FontName: PostScript Type 1 format, TrueType font format, and OpenType format are supported. Find available font name from the 'fonts' directory in the installation folder ("...\resources\fonts\TrueType\..."). Use the file name as font name.For example, for courier font, use the following (Note: The ending B is for Bold, I for Italic) "Coure.ttf", "CoureI.ttf" or "CoureB.ttf"
    • Bordercolor: You can enter RGB values to specify color. e.g. "255, 0, 0" for red.
    • LeaderEndType: You can enter "0" for Leader with Arrow end type, "1" for Leader with Circle end type and "2" for no Leader end type.
    • BorderThickness: You can enter a value between "1" to "8" (1 being the most thin, 8 being the most thick).
    • BorderLineType: You can enter a value between "0" to "7" (0 is no border, 1 is a solid line, etc).
    • LeaderEndType: You can enter "0" for Leader with Arrow end type, "1" for Leader with Circle end type and "2" for no Leader end type.
    • SlantAngle: You can enter a value between 0 and 2.
    • IconName: The icon name must have Emo in it. For example I_Mkr_Emo_Brilliant.png or ("C:\testEmo.png").
  • You can modify the attributes defined in the business logic file to customize the text and properties of the label.
  • To update a label when there are any changes in the linked object or in the business logic, you need to right-click the label marker and select Local Update.
  • The business logic is run each time a new leader is added, a leader is deleted, or the Local Update command is clicked. When the business logic is run and if any of the linked objects is not retrieved, the mask is displayed on the label marker in the tree.
  • When you select a marker, its linked objects are highlighted in the 3D area and in the tree.