Using the Player

You can use the player to display the ejection of the Molded Part and its connected sprue if it exists. This ensures the opening distance between the Injection Side and the Ejection Side and the stroke of the Ejector System are sufficient to safely eject the Molded Part and its sprue.

  1. Publish the body containing the Molded Part geometry.
  2. When using Insert Unit, the Molded Part geometry is copied in the Skeleton of the physical Ejector Print. Make MoldedPartBody and it associated body visible.


  3. If Gates and Runners are defined, use Prepare for Fill & Cool Simulation to create a Fill part (3D ShapeFILL) under the active product.

    Tip: Activate the Mold Base node to do so.



  4. Select the physical Ejector Layout.
    1. From the context menu, select Insert > Existing 3D Shape.
    2. Select 3D ShapeFILL.
    The Fill part is copied inside the Ejector System. The Molded Part and its sprue are displayed.
  5. Click Play in the Compass.

  • If the Mold Base has been created using a generative Insert Unit, you can see the ejection of the Molded Part.

  • If the Mold Base has been created using a Multiple Layout Insert, you can see the ejection of the Molded Part and its sprue.