Creating Fillets Using Vertex Selection
You can create fillets on three concurrent edges by selecting the common vertex.
Before you begin:
Open a 3D shape representation with three concurrent edges.
From the
Refine
section of the
action bar
, click
Edge Fillet
.
The
Edge Fillet Definition
dialog box appears.
Select the common vertex of the three concurrent edges to be filleted.
The three edges are added to the
Object(s) to fillet
box.
Define the required
Radius
.
To access the
Blend corner(s)
option click
More>>
.
Right click the
Blend corner(s)
box and se lect
Create by Edges or Vertex
.
The resulting edge fillets are created by edges.
Without
Blend Corner(s)
With
Blend Corner(s)
Define the setback distance in
Active setback
box.
Tip:
You can select
Edit multiple setback values
from the
context menu
of the
Blend corner(s)
option to edit setback values of several corners.
The edge fillets are created.
EdgeFillet.x
node is added to the
tree
.