Exploding Patterns

During your design you may decide to perform specific operations on a certain number of instances created via a pattern command. Before performing such operations, you need to explode your pattern, which makes each instance independent.

This task shows you how to delete a pattern while keeping geometry.

The Explode command can be applied to patterns created with features and feature lists, not with bodies.


Before you begin:

To perform this task, pattern a pocket so as to create four instances along one direction.

See Also
Creating Rectangular Patterns
Creating Circular Patterns
  1. Right-click the pattern you want to explode and select RectPattern.1object > Explode...

    You obtain as many features in the tree as there were instances. The geometry remains unchanged.

  2. You can now edit each pocket individually.



    Important: If the original element you patterned contains a dress-up feature, for instance a fillet, exploding the pattern does not delete the fillet defined on each instance. However, if a dress-up feature has been defined on a pattern instance, exploding the pattern deletes this dress-up feature.