During your design you may decide to perform
specific operations on a certain number of instances created
via a pattern command. Before performing such operations,
you need to explode your pattern, which makes each instance
independent.
This task shows you how to delete a pattern
while keeping geometry.
The Explode command can be
applied to patterns created with features and feature lists,
not with bodies.
Before you begin:
To perform this task, pattern a pocket so as to create four instances along one direction.
Right-click the pattern you want to explode and select RectPattern.1object > Explode...
You obtain as many features in the tree as there were
instances. The geometry remains unchanged.
You can now edit each pocket individually.
Important:
If the original element you patterned contains a
dress-up feature, for instance a fillet, exploding the pattern does not
delete the fillet defined on each instance. However, if a dress-up
feature has been defined on a pattern instance, exploding the pattern
deletes this dress-up feature.