Human Properties

Human properties are managed through the Properties panel. You can view and modify them.

Note: This feature is available only when you have the appropriate role.

This page discusses:

General

Name Defines the name of the human actor.
Description Describes the human actor.
Asset Displays the name of the asset.

Click the […] button to open the human actor in the dedicated app.

Selectable Defines whether or not the human actor can be selected.
Note: This property is available in presentation mode only.

Rendering

Visible Defines whether or not the human actor is visible.
Applied material Defines whether or not a material is applied to the human actor.
  • No Material: no material is applied to the actor.
  • Material's Name: provides a light preview and the name of the material.
To edit the material, you need to first expose the material in the experience or apply a new material.

Transformation

Position Defines the position of the human actor in the parent coordinate system (X, Y, Z).
Note: Values are in mm.
Rotation Defines the rotation of the human actor in the parent coordinate system (X, Y, Z).
Note: Values are in degrees.
Scale Defines the uniform scale factor of the human actor.

Pivot Axis

Position Defines the position of the human actor's pivot axis in the parent coordinate system (X, Y, Z).
Rotation Defines the rotation of the human actor's pivot axis in the parent coordinate system (X, Y, Z).
Note: Values are in degrees.

Trigger

Variant/variant line name Specifies the variant or the variant line triggered by this human actor at Play time.