DPI |
Specifies the image definition of your svg files, in dots per
inch. |
Type |
Mapping types let you select the most appropriate mapping for the
shape of the geometry. They are used in real time visualization
only. Five mapping types are available: |
Mapping focus |
Defines the way textures are mapped on the surface. Keep the texture dimension to
respect the texture size, and repeat the texture pattern to cover
the whole surface. The other option stretches the texture to cover
entirely the surface without having to repeat the texture
pattern. |
Offset U |
Lets you translate the texture along the U axis. |
Offset V |
Lets you translate the texture along the V axis. |
Scale U |
Defines how the texture is stretched along the U axis. |
Scale V |
Defines how the texture is stretched along the V axis. |
Angle |
Defines the angle of the texture on surfaces. |
Repeat U |
Lets you indefinitely repeat the texture along the U axis.
|
Repeat V |
Lets you indefinitely repeat the texture along the V axis.
|
Flip U |
Lets you invert the texture along the U axis. |
Flip V |
Lets you invert the texture along the V axis. |