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To redefine the position and orientation of the actor manually, change the
X, Y, and Z
position and rotation values.
You can also move the robot manually. First, right-click it and select
Disconnect robot from selection, then move it freely.
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To use a pre-defined position for the actor, click one of the following options:
Option | Description |
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Center |
Places the robot at the center of the selected actor's bounding sphere. |
Base
Center |
Places the robot at the center of the bottom face of the selected actor's
bouding box. |
Local |
Places the robot at the local position of the selected actor. |
World |
Places the robot at the world origin. |
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To use a pre-defined orientation for the actor, click one of the following
options:
Option | Description |
---|
Local |
Matches the orientation of the robot with the selected actor's local
orientation. |
Parent |
Matches the orientation of the robot with that of the selected actor's parent
object. |
Root |
Matches the orientation of the robot with that of the selected actor's root
object. |
World |
Matches the orientation of the robot with the world's orientation. |
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To redefine the position and orientation of the actor interactively, click
Point on Surface
, and click the actor to place the robot.
The orientation of the robot matches the normal of the surface you
clicked.
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To restore the initial position and orientation of the robot, click Reset to
default.
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