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From the Perception Experience section of the action bar,
click Define Pivot Axis
.
The Pivot Axis Definition dialog box appears. The
selected actor is listed in the Selection box, and the position and
rotation coordinates of its pivot axis are shown in the
Transformation section, and updated as you select
options. Note:
By default, the pivot axis is equivalent to the local axis, relative to
the object's parent.
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To redefine the position and orientation of the actor manually, change the
X, Y, and Z
position and rotation values.
You can also move the robot manually. First, right-click it and select
Disconnect robot from selection, then move it freely.
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To use a pre-defined position for the actor, click one of the following options:
Option | Description |
---|
Center |
Places the robot at the center of the selected actor's bounding sphere. |
Base
Center |
Places the robot at the center of the bottom face of the selected actor's
bouding box. |
Local |
Places the robot at the local position of the selected actor. |
World |
Places the robot at the world origin. |
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To use a pre-defined orientation for the actor, click one of the following
options:
Option | Description |
---|
Local |
Matches the orientation of the robot with the selected actor's local
orientation. |
Parent |
Matches the orientation of the robot with that of the selected actor's parent
object. |
Root |
Matches the orientation of the robot with that of the selected actor's root
object. |
World |
Matches the orientation of the robot with the world's orientation. |
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To redefine the position and orientation of the actor interactively, click
Point on Surface
, and click the actor to place the robot.
The orientation of the robot matches the normal of the surface you
clicked.
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To restore the initial position and orientation of the robot, click Reset to
default.
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