Defining a Pivot Axis for an Actor

You can define a pivot axis for the currently selected actor.


Before you begin:

Select and expose the actor you are going to work on. Keep it selected.

  1. From the Perception Experience section of the action bar, click Define Pivot Axis .
    The Pivot Axis Definition dialog box appears. The selected actor is listed in the Selection box, and the position and rotation coordinates of its pivot axis are shown in the Transformation section, and updated as you select options.
    Note: By default, the pivot axis is equivalent to the local axis, relative to the object's parent.
  2. To redefine the position and orientation of the actor manually, change the X, Y, and Z position and rotation values.

    You can also move the robot manually. First, right-click it and select Disconnect robot from selection, then move it freely.

  3. To use a pre-defined position for the actor, click one of the following options:
    OptionDescription
    Center Places the robot at the center of the selected actor's bounding sphere.
    Base Center Places the robot at the center of the bottom face of the selected actor's bouding box.
    Local Places the robot at the local position of the selected actor.
    World Places the robot at the world origin.
  4. To use a pre-defined orientation for the actor, click one of the following options:
    OptionDescription
    Local Matches the orientation of the robot with the selected actor's local orientation.
    Parent Matches the orientation of the robot with that of the selected actor's parent object.
    Root Matches the orientation of the robot with that of the selected actor's root object.
    World Matches the orientation of the robot with the world's orientation.
  5. To redefine the position and orientation of the actor interactively, click Point on Surface , and click the actor to place the robot.
    The orientation of the robot matches the normal of the surface you clicked.
  6. To restore the initial position and orientation of the robot, click Reset to default.