Creating an Item from Tile or Tree

You can create items in the item editor using contextual commands on a tile or a tree node. A new item can be created as a predecessor of an existing item only.

  1. Right-click a tile on the grid or an item node in the tree and select Insert Predecessor.
  2. Select the required item type.

    Available types are:

    • Manufacturing Assembly
    • Provided Part
    • Continuous Provided Material
    • Transform
    • Fasten
    • Remove Material
    • Manufactured Part
    • Manufactured Material
    • Continuous Manufactured Material
    • Manufacturing Kit
    • Installation
    • Mark
    • Split
    • Machine

    A new tile is created on the grid and a new node is added to the tree.
    Notes:
    • The Insert Predecessors context menu is adapted accordingly to the following aggregation rules:

    • A data requirement link is automatically created from the new item (predecessor) to the parent item (successor). A data requirement link can be modified by dragging and dropping tiles.
    • You can also create items by selecting the required item type from the Authoring section of the action bar. Double-clicking a command in the action bar lets you quickly create several items of the selected type.
    • You can insert a new root item using the context menu on the PPR Context. This root must be an item such as Manufacturing Assembly or Manufactured Material that can hold a scope. You can remove a root from the tree or the grid. In fact, it is possible to have no root item under the PPR Context, and therefore no tile on the item editor grid. The grid contains as many tile structures as there are roots.