General parameters
- Deactivate ambient lighting
- Deactivates ambient lighting for your model, which means that the model will be
illuminated by specifically defined light sources only. When ambient lighting is
selected, the model is illuminated from all directions and by the specific light
sources. This option affects the standard model shading as well as the material
visualization.
By default, ambient
lighting is activated.
Default shading parameters
These options impact shading visualization only. Material visualization is not affected by
these options.
- Ambient and diffuse coefficient
- Ambient light defines the intensity of light diffused in any direction by the object,
even if not lit by any light source. Diffuse light defines the intensity of light
diffused by the object when lit by light sources. The same coefficient is used to define
the ambient intensity and the diffuse intensity; you can enter a coefficient between 0
and 1.
By default, the ambient and diffuse coefficient is set to 1.
- Specular coefficient
- Defines the intensity and color of light reflected in one particular direction
(highlights). The specular coefficient has a range of 0–1; you should use higher values
for polished objects and lower values for matte surfaces.
By default, the
specular coefficient is set to 1.
- Roughness coefficient
Defines the dullness of the object; that is, the size of its reflecting zone. The roughness
coefficient has a range of 0–1; higher values generate large specular spots that
create a duller effect on rougher surfaces, while lower values generate very sharp
highlights on very shiny surfaces.
By default, the roughness coefficient is set to
0.41.