Static/Dynamic Mode Handling
- Dynamic Mode
- Lets you configure how the Stellar Physically Correct and the
Stellar Realtime Native engines interact with each other.
Select the engine to be used in dynamic mode:
- Rasterizer means that you use the Stellar Realtime Native engine.
- Global illumination means that you use the Stellar Physically
Correct engine.
- Transition Frames
- Lets you define the number of transition frames used to make the transition from dynamic to
static mode as smooth as possible.
Note:
If
Dynamic Mode is defined to Global
Illumination, this parameter has no effect.
Local Configuration
- Compute Hardware
- Lets you select the hardware on which ray tracing computations are executed.
- CPU: executes computations on the CPU.
- GPU: executes computations on the GPU. Selecting this option
significantly speeds-up computations, resulting in faster image
convergence and better interactivity of rendering provided that you
have a powerful GPU. For the usual datasets, at least 4 GB of VRAM
is required.
By default, CPU
is selected.
Distributed Configuration
- Enable distributed rendering
- Lets you use a computer cluster for ray tracing from CPUs. This enables performance
enhancement.
-
If you intend to use your own clusters, make sure that security concerns
are taken into account. For example, you can use a cluster in a
well-protected network, and a secured connection between the cluster and
your machine.
-
By default, this option is selected.
- Cluster host name
- Specifies the host name of the head node of the cluster used for ray tracing.
When activated, ray tracing in distributed mode is
identified by the icon in the View section of the action bar.
- Cluster port
- Specifies the port where to access the cluster.
-
By default, this option is defined to 8080.
- Local host name
- Lets you specify the listening interface used by the 3DEXPERIENCE platform when connecting to the cluster.
If no host name is
specified, then the local host is automatically chosen.
- Enable compression
- Enable compression of the rendered image coming from the cluster.
Recommendation:
Activate this option if your network
bandwidth limits rendering performance.
Not all images are compressed, only the “first”
image. All the following images (that is, those where the scene or
camera has not changed) are streamed uncompressed. By default, this option is selected.
- Compression ratio
- Specifies the level of compression used.
A low level allows better data compression and
thus improves performance (in terms of FPS) during camera movement or
during object manipulation, but this might impact image quality. Compression does not significantly impact the time
to converge to a low-noise image.
-
By default, this option is defined to 60.
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