Static/Dynamic Mode Handling
- Dynamic Mode
- Lets you configure how the Stellar Physically Correct and the
Stellar Realtime Native engines interact with each other.
Select the engine to be used in dynamic mode:
- Rasterizer means that you use the Stellar Realtime Native engine.
- Global illumination means that you use the Stellar Physically
Correct engine.
- Transition Frames
- Lets you define the number of transition frames used to make the transition from dynamic to
static mode as smooth as possible.
Local Configuration
- Compute Hardware
- Lets you select the hardware on which ray tracing computations are executed.
Distributed Configuration
- Enable distributed rendering
- Lets you use a computer cluster for ray tracing from CPUs. This enables performance
enhancement.
- Cluster host name
- Specifies the host name of the head node of the cluster used for ray tracing.
- Cluster port
- Specifies the port where to access the cluster.
- Local host name
- Lets you specify the listening interface used by the 3DEXPERIENCE platform when connecting to the cluster.
- Enable compression
- Enable compression of the rendered image coming from the cluster.
- Compression ratio
- Specifies the level of compression used.
A low level allows better data compression and
thus improves performance (in terms of FPS) during camera movement or
during object manipulation, but this might impact image quality.
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