Expand an Object
This task shows you how to expand an object in your object
structure.
-
To expand an object, do one of the following:
- in the 3D, double-click the object
- in the
tree,
double-click the object name
- in the
tree,
click the "+" node
-
To expand the
tree
to the first level below a selected node, right-click a node and select
Expand First Level
or, in the
Navigation section of the
action bar,
click
Expand First Level
.
-
To expand the
tree
to the second level below a selected node, right-click a node and select
Expand Second Level
or, in the
Navigation section of the
action bar,
click
Expand Second Level
.
-
To expand selected nodes, right-click a node and select
Expand Selection
or, in the
Navigation section of the
action bar
click
Expand Selection
.
A pop-up dialog box will ask you how many levels you want
to expand.
-
To expand
all levels of an object, select the object and, in the
Navigation section of the action bar, click Expand All
.
All branches of the selected object are expanded down to their leaf components.
-
To collapse an object, in the specification
tree,
click the "-" node.
-
To collapse all levels of the
tree
below a selected node, right-click the node and select
Collapse All.
-
To expand an object a configured number of levels:
-
In the
View section of the
action bar,
select
Set Expand Level.
A Set Expand Level dialog box appears.
-
Select the number of levels you want to expand objects and
click
OK.
-
In the
tree,
right-click an object and select
Customized Expand.
The object will be expanded by the configured number
of levels.
Modify the Expand Strategy
The strategy used for the tree expansion is the default defined in the Product Finder
Preferences. It can be modified for each tab using the command provided in the action bar.
-
In the
Navigation section of the
action bar,
click
Nothing but simplified geometry on local leaves
.
Visualize the simplified geometry of the node in the
3D area
when expanding it down to its Representation level.
-
In the
Navigation section of the
action bar,
click
Partial outer skin of each child
.
Visualize a partial indexed simplified geometry of the structure in the 3D area when expanding a node. Only the outer
skin of each child is displayed with a variable quality. Move the quality
slider to modify the number of rays intersecting the geometry to visualize.
The higher the number, the less partial the geometry. Since the outer skin
is computed by an index that may not be up to date, the displayed geometry
might not exactly represent the design structure but it is faster to load.
-
In the Navigation section of the action bar, click Indexed simplified
geometry of all children
.
Visualize an indexed simplified geometry of the complete branch in the 3D area when expanding a node. Since the index
may not be up to date, the displayed geometry might not represent the exact
structure as it is saved in the database but it is faster to load.
-
In the
Navigation section of the
action bar,
click
Simplified geometry of all children
.
Visualize a simplified representation of the geometry of
the complete branch of the selected node in the
3D area.
The following table summarizes the advantages and disadvantages of the above strategies.
Strategy |
Advantages |
Disadvantages |
Nothing but simplified geometry on local
leaves |
Short computation, light use of memory |
No 3D on intermediate nodes |
Partial outer skin of each child |
Short computation, light use of memory |
Dependent on the index, not complete (ray
tracing strategy) |
Indexed simplified geometry of all children |
Large use of memory |
Dependent on the index, long computation
|
Simplified geometry of all children |
Large use of memory, not dependent of the
index |
Long computation, intensive use of the server
|
Complete the 3D
The 3D Completion command allows you to complete 3D objects that were only
partially loaded.
You define volumes for areas of the 3D you want to
complete. You can define as many volumes as you want. You can complete them one-by-one
or all at once.
Unload Selected Objects
The Unload command removes all occurrences of the references of the selected objects.
The unloaded objects are also removed from memory. If an expand is done after an unload,
content is reloaded conform to the defined expand strategy.
-
In the
tree
or in the
3D area,
select the objects you want to unload.
-
Right-click the objects and select
Unload or, in the
View section of the
action bar,
click
Unload.
The selected objects are unloaded from the display and
from memory.
The unload operation is validated before implementation. Cases in which the operation is
impossible include:
- Instances are strongly pointed by objects in session that are not part of
the list of objects to be unloaded.
- Instances are strongly pointed by the Clipboard content.
- If any unsaved modifications are to be unloaded, then you will be notified.
If you confirm the unload, then those modifications will be lost.
Remove Selected Occurrences of an Object
The Remove command removes only selected occurrences. All other occurrences of the same
reference remain in session. The removed objects are not removed from memory. If an
expand is done after a remove, then the content is reloaded conform to the defined
expand strategy.
-
In the
tree
or in the
3D area,
select the objects you want to unload.
-
Right-click the objects and select
Remove.
The selected objects are removed from the display.
Adjust the Horizontal Split
The Splitter vertically divides the Navigation app into two sections. You can adjust the Splitter
position to modify the partition, which allows you to disengage space on the
right-hand side.
To adjust the Splitter
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position, drag it right or left.
The horizontal split is adjusted accordingly.
|