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Select the mesh or cloud of points that represents the part to reconstruct.
-
Specify the type of primitives to recognize (Plane, cylinder, sphere, or cone).
-
Specify a deviation.
- Optional:
Select the Hide primitive points check box.
The points or triangles already use to recognize a primitive are hidden and
de-activated.
-
Optional: Specify constraints compatible with the type of primitive to
recognize.
-
Select the relevant type of constraint.
-
Enter required values.
Constraints are listed. Note:
To avoid errors, the list is reset when you
specify another type of primitive to recognize.
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To create a primitive:
-
Use the handles to adjust the dimensions of the primitive.
-
To confirm the quality of the primitive, activate the display of the deviation between
the cloud of points or mesh and the primitive.
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