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From the Surface Reconstruction section of the action bar,
click 3D Primitive Recognition
.
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Select the mesh or cloud of points that represents the part to reconstruct.
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Specify the type of primitives to recognize (Plane, cylinder, sphere, or cone).
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Specify a deviation.
- Angular deviation in degrees for planes.
- Maximum deviation in mm for the other types.
- Optional:
Select the Hide primitive points check box.
The points or triangles already use to recognize a primitive are hidden and
de-activated.
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Optional: Specify constraints compatible with the type of primitive to
recognize.
Constraint |
Defined by |
Available for |
Parallelism |
Direction (DX, DY, DZ) |
Plane, cylinder, cone |
Perpendicularity |
Plane |
Plane, cylinder, cone |
Imposed radius |
Value |
Cylinder, sphere |
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Select the relevant type of constraint.
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Enter required values.
Constraints are listed. Note:
To avoid errors, the list is reset when you
specify another type of primitive to recognize.
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To create a primitive:
- The primitive is displayed.
- The generated primitive for cylinder and cone is a closed surface (including the
basis), if you have selected Volume as the Reconstruction Approach
in the Preferences..
- The geometric properties of the primitive are displayed.
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Use the handles to adjust the dimensions of the primitive.
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To confirm the quality of the primitive, activate the display of the deviation between
the cloud of points or mesh and the primitive.
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