Creating an Associative Curvature Map

You can create an editable and associative curvature mapping on any mesh, to help you select iso-curvature points for example.


Before you begin:
  • You can choose a Flat or Smooth display.
See Also
About Curvatures
  1. From the View section of the action bar, click Customize View .
    1. Select Material under Shading
  2. From the Wireframe section of the action bar, click Associative Curvature Map .
  3. Select a mono-cell, manifold mesh.
  4. Edit the Influent Radius.

    • The initial value is 1/100 of the diagonal of the bounding box.
    • For each vertex, this radius defines a sphere centered on this vertex. All vertices and edges inside this sphere influence the resulting curvature value at this vertex.
    • If the influent radius is small, the result is noisy,

    • if it is large, the curvature is smoothed.

  5. Select the type of curvature to apply from the list.
    • Maximum
    • Minimum
    • Absolute
    • Mean
    • Gauss
  6. Click Apply.

A feature Curvature Mapping.x is created. If required, double-click its name to edit it.