From the View section of the action bar, click Customize View .
Select Material under Shading
From the Wireframe section of the action bar, click Associative Curvature
Map
.
Select a mono-cell, manifold mesh.
Edit the Influent Radius.
The initial value is 1/100 of the diagonal of the bounding box.
For each vertex, this radius defines a sphere centered on this vertex.
All vertices and edges inside this sphere influence the resulting
curvature value at this vertex.
If the influent radius is small, the
result is noisy,
if it is large, the curvature is smoothed.
Select the type of curvature to apply from
the list.
Maximum
Minimum
Absolute
Mean
Gauss
Click Apply.
A feature Curvature Mapping.x is created. If
required, double-click its name to edit it.