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From the Virtual to Real Shape Morphing section of the action bar, click Create a Morphing Law
.
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Select a Field of Vectors, or create one from the context menu.
- Create Vector Field
- Create Vector Field Transformation
- Create Vector Field Filter
- Create Vector Field Reverse
- Create Vector Field Concatenate
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Select the Shape Constraints from the context menu.
Shape constraints are optional, unless you want to specify a
symmetry plane or frozen areas. For more information, see Specifying Shape Constraints.
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Enter a Morphing Scale value.
A context menu
is available.
The deformation scale is defined by multiplying the vectors
by this value.
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Specify the tolerances and smoothing options.
- Tolerance defines the size of a sphere around the target
points, through which the morphed shape is expected to go.
- Vectors to Ignore removes the tolerance on a percentage of
points to ensure a smoother morphing.
By default, the percentage is 0.1%: One point
out of 1000 is modified without respecting the tolerance. Suitable for most
cases.
- Smoothing makes the morphing smoother and ignore the
tolerance on the smoothed points.
Note:
Smoothing is not allowed
on frozen areas.
- Constraint Propagation specifies how the morphing is
computed outside the field of vectors.
- A low propagation results in a high degree of deformation.
- A strong propagation reduces the degree of deformation.
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Select a Display Mode to visualize the effect of the tolerance
options on the computed target points.
- Display Vectors: No specific display.
- Display Tolerances Map: Gradient display where red shows
the highest deviation and green the lowest.
- Display Vectors Out of Tolerances: Displays the points out
of tolerances in red, the points within the tolerance in green.
- Only Display Vectors Out of Tolerances : Displays only the
points that are out of tolerance.
-
Check the Law Accuracy.
You can verify the minimum and maximum deviations and the points out of
tolerance.
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