Using the Material Appearance Editor

You can perform various operations on a material appearance and on applied materials.

  1. Expand or collapse the different areas contained in the editor.

    Area Description
    Preview Displays a preview of the material using a predefined shape, a default UV mapping, and a default black ambience.
    Appearance Parameters Contains a series of tabs that group parameters in a logical way.
    Substance Parameters Dedicated to material with Adobe substances.
    Reference Mapping Parameters Contains the mapping parameters for the material reference (that is, the material appearance).
    Material application mapping Contains the mapping parameters for the applied material.

  2. Optional: Use the icons available in the upper right part of the dialog box to make additional changes.

    Icon Description
    Resets all parameters to their original values.
    Opens the Texture Chooser that lets you connect parameters to textures.
    Opens the Allegorithmic Substance Importer that lets you select an Adobe substance and preview it.
    Lets you create a material from an AxF file.