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To create physical (such as )
and nonphysical (such as ) light
sources, click the appropriate light type from the flyouts in the action bar.
Note:
The default representation mode is wireframe. To display
the light in shading mode, select Shaded in the
Light Representation preferences.
To edit a light source, you can either use the
Properties dialog box, or the Light
Sources panel. This panel is available when you edit an
ambience reference in Ambience Studio.
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To open the Properties dialog box, do one of the
following:
- In the tree or in the 3D area, right-click a light and then select Light object >
Definition.
- In the tree or in the 3D area, double-click a light.
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In the Light Sources panel, use the appropriate command in
the Light Sources area to display, duplicate, remove, or activate the
light.
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In the Parameter area, define the light color and intensity.
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In the Shape area, define shape dimensions and angle values.
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In the Position area, define the light position and direction.
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