About Animations Parameters

The key frame animation allows you to define and edit key frames that start from the original position of the camera. The key frames are then assembled to generate an animation. Some parameters help you manage a camera and customize an animation.

These parameters are available in the Motion area of the Manage Camera dialog box.

To display it, create a camera and then click Manage Camera from the Live Rendering section of the action bar.

This page discusses:

See Also
About Animations Types
Creating Animations
Generating 360-degree Videos and Images

Motion Area Parameters

Except for Static Camera, the following parameters are available in the Motion area:

ParameterDescription
DurationDefines the duration of your animation in seconds.

By default, the value is 1s.

Frame RateDefines the number of frames per second (FPS).

By default, the value is 30 FPS.

Preview area Previews the first and last thumbnail of the animation.
Refreshes the selected thumbnail to the current view.

To display this parameter, hover over the thumbnail.

PlayPlays the animation.
PausePauses the animation.
Note: This option is only available when the Play option is activated.
SliderRefreshes and displays the selected snapshot.
No LoopPlays the animation once.

By default, this parameter is selected.

LoopPlays the animation continuously.
Note: This parameter appears when you click No Loop .
Bounce LoopPlays the animation continuously back and forth.
Note: This parameter appears when you click Loop .
First Person Animation ModeHides the animation path of the camera and activates a first person view.

You can use this view to control the frame of the camera.

By default, this parameter is selected.

Third Person Animation Mode Displays the animation path of the camera and activates a third person view.

You can use this view to control the path of the camera.

Expand PlayerLaunches the large player.

Large Player Parameters

In the large player, the following parameters are available:

ParameterDescription
Go to First FrameGoes back to the first key frame of the animation.
Step BackwardGoes back to the previous key frame of the animation.
Play BackwardPlays the animation in a counterclockwise direction.
PlayPlays the animation in a clockwise direction.
Step Forward Moves to the following key frame of the animation.
Go to Last FrameMoves to the last key frame of the animation.

Other Parameters

Depending on the selected type of animation, the following parameters are available:

ParameterDescription
CounterclockwiseThe camera rotates around its target in a counterclockwise direction.

You can use this option to change the rotation direction.

By default, the counterclockwise direction is selected.

Origin Focal LengthDefines the value of the focal at the beginning of the animation.
Destination Focal LengthDefines the value of the focal at the end of the animation. The higher the value, the higher the zoom magnification is.
Note: To create a zoom animation, enter a value of the destination focal length that is different from the value of the focal length of the camera.

By default, the value is 200.00.

DistanceDefines the distance between the starting position of the camera and its final position.
Rotation AngleDefines the angle of rotation of the animation.

The rotation goes clockwise if the values are positive, and counterclockwise if the values are negative.

By default, the value is 30 deg.

Rotation TypeDefines if the camera rotates horizontally or vertically.
PresetPredefined camera rotations.
Translate TypeDefines how the camera moves along a line to a defined destination point.
Translate OriginDefines the starting position of the camera when the camera is translated.
Translate TargetDefines the position of the target when the camera is translated.
Generate 360 videoLets you create 360-degree videos.

By default, the box is cleared.

NameDefines the name of the 360-degree image or video.
User FolderDefines the path to the 360-degree image or video.
ProfileDefines the device for generating the 306-degree video.
Width/HeightDefines the size of the 360-degree image.