-
From the Rendering Scene Design section of the action bar, select Manage
Camera
(or press CTRL+ALT+C).
The Edit Camera and Cameras panel open to
let you modify camera parameters and manage the cameras you create.
-
In the Edit Camera panel, click Create
Camera
.
Cameras can be created both in part or product context. Depending on the
UI-active object, the camera is created under a:
- root product
- product instance
- 3D Part instance
- part representation.
A camera appears in the 3D and in the tree.
A new camera thumbnail is also added to the Cameras
panel.
-
To change the position and the focal length of the camera, click the camera in
the 3D area, and then use the two spheres and the two squares displayed in green.
-
To rename a camera, enter the new name in the Name box
in the Edit Camera panel.
-
To create additional cameras, either click Create Camera
in the Edit
Camera panel, or use the Create Camera
contextual command from the Cameras panel.
-
Use the Cameras
panel to manage and play cameras through contextual commands.
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