Duplicating a Material

You can duplicate materials in different ways.

A duplicate material contains all the domains from the original material, but not all of its attributes. The reference material is duplicated but not the mapping parameters of the applied material.

This task shows you how to:

Duplicate a Material

You can duplicate materials from the action bar.

  1. From the Rendering Scene Design section of the action bar, click Duplicate Material .
  2. In the tree or in the Material Browser, click the material you want to duplicate.

The selected material is duplicated.

Duplicate and Apply a Material

You can duplicate and apply materials in a single operation.

  1. In the tree or in the work area, right-click the material you want to duplicate, and then select Duplicate and Apply Material.
  2. Click the object onto which you want to apply the duplicated material.
  3. On the material selector, move your mouse over the bar of the level you want to apply the material to, and then click the marker below the bar to apply the material and quit the command.

    The leftmost bar corresponds to the most profound element in the structure. When a material is already applied onto a structure element, a green marker is displayed. For more information on the material selector, see Material Definition User's Guide: Material References: Applying Materials: Using the Selector to Apply Materials.

    Important:
    • You cannot create material vectors, or create layers of a material.
    • You cannot filter subelements through the User Selection Filter commands.

    Note: To use the former context toolbar to apply your materials, select Legacy in the Interface list in Me > Preferences > App Preferences > Simulation > Physics Simulation > Material Definition > Interface .

The material is applied to the object with its appearance parameters, and the connection parameters are also retrieved.

A new material is displayed under the Materials node in the tree. By default, the material name in the tree is "Copy From_original_material_name".

You can now modify its appearance, if required.