Create Markers Manually
    
    You can create a marker using an axis-system as its origin, and by specifying its
      position and orientation manually. 
      - 
          Select Manual
            
  as the type of
            marker to create.
          
         - 
          In the Position and Orientation section of the dialog box,
            define the marker:
          
                - 
                    Enter a position value for the element along the x, y, and z-axis.
                
 
                - 
                    Select one of the following rotation sequences:
                    
                         
                            - Extrinsic: Rotations that apply to an axis in
                                the world coordinate system. The orientation follows the x, y, and
                                finally the z-axis.
 
                            - Euler: Three angles that describe the
                                orientation of a rigid body with respect to a fixed coordinate
                                system. The orientation follows the z, x', and finally the
                                z"-axis.
 
                            - Cardan: Rotation sequence from angular
                                orientation data. The orientation follows the x, y', and finally the
                                z"-axis.
 
                         
                    
                 
                - 
                    Specify a value for each orientation angle.
                    
                         Note:
			You can also use the Robot to modify the position and orientation of the marker. 
  
  
                    
                 
             
         - 
          Click 
 .
          
     
  
  
    Create Markers Using a Geometric Element
    
    You can create a marker using a geometric element as its origin. The position and
      orientation of the marker depends on the selected geometry. 
      - 
          Select By Geometry
            
  as the type
            of marker to create.
         - Optional: 
          In the tree, select the geometry to use to define the origin of the marker.
          
             Note:
    		You can select one of the following geometric elements: 
                - Axis-system
 
                - Point (vertex)
 
                - Line (linear edge)
 
                - Circular edge
 
                - Conical face
 
                - Cylindrical face
 
                - Planar face
 
                - Spherical face
 
                
          
          
             Note:
    		If you select no geometry, the default origin is the reference marker
              of the body. 
          
          The position and orientation of the marker along the x, y, and z-axis appear
            in the  Position and Orientation section of the dialog box.  Note:
    		You cannot edit the position and orientation values but you can display
              them according to a different rotation sequence. 
 
         - 
          In the Axes section of the dialog box, define the direction of
            the marker along the x, y, and z-axes.
          
            - 
              Select a primary axis to define the main direction of the marker.
            
 
            - Optional: 
			
              Click Flip primary axis direction
                
  to reverse
                the direction of the geometry along the primary axis.
              
                
                  - The Robot displays the new direction of the axis in the 3D area.
 
                  - The position and orientation of the marker is updated in the
                      Position and Orientation section of the dialog box.
 
                 
               
             
            - Optional: 
			
              In the work area, select a geometry for each axis.
              
The selected geometry defines the direction of the marker along the axis. You
                can select one of the following geometric elements:  
                  - Line (linear edge)
 
                  - Circular edge (arc)
 
                  - Planar face
 
                  - Cylindrical face
 
                  - Conical face
 
                  - Axis from an axis system
 
                  - Reference plane
 
                  - Reference axis
 
                 
              
                 Note:
    		By default, if you select no geometry for one or several of the
                  axes, the app
                  computes the direction of the axis or axes. 
              
             
            - 
              Optional: Click Flip direction
                
  to reverse
                the direction of the geometry selected for each axis (other than the primary
                axis).
              
                
                  - The Robot displays the new direction of the axis in the 3D area.
 
                  - The position and orientation of the marker is updated in the
                      Position and Orientation section of the dialog box.
 
                 
               
             
           
         - 
          In the Offset section of the dialog box, define the offset
            position and orientation of the marker:
          
                - 
                    Enter a position value for the element along the x, y, and z-axis.
                
 
                - 
                    Select one of the following rotation sequences:
                    
                         
                            - Extrinsic: Rotations that apply to an axis in
                                the world coordinate system. The orientation follows the x, y, and
                                finally the z-axis.
 
                            - Euler: Three angles that describe the
                                orientation of a rigid body with respect to a fixed coordinate
                                system. The orientation follows the z, x', and finally the
                                z"-axis.
 
                            - Cardan: Rotation sequence from angular
                                orientation data. The orientation follows the x, y', and finally the
                                z"-axis.
 
                         
                    
                 
                - 
                    Specify a value for each orientation angle.
                    
                         Note:
			You can also use the Robot to modify the position and orientation of the marker. 
  
  
                    
                 
             
          The position and orientation of the marker is updated in the
               Position and Orientation section of the dialog box.  Note:
    		You cannot edit the position and orientation values, but you can display
              them according to a different rotation sequence. 
 
         - 
          Click 
 .
          
     
  
  
  
    Edit Markers
    
      - 
          In the tree, double-click a marker under a body.
          
          
             
          
         - 
          In the Marker dialog box, edit the marker parameters.
        
 - 
          Click 
 .
          
      
     
  
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