You can create animated motion from your physical products and component
assemblies.
Before you begin: Create a mechanism for a physical product or component
assembly.
Important:
The mechanism must include angle and distant to simulate movement. For more
information, see Creating Mechanisms.
From the
Mechanism section of the action bar, click Kinematics Player
to list the joints to animate in the selected
mechanism. You can also display the bodies and joints
under the Mechanisms design to list the products and joints. You can also display the bodies
and joints under the
Mechanisms design tree.
In the Kinematics Player dialog box, click Manage
Controlled Degrees of Freedom
to list the mates
chosen in the Mechanisms design.
Select the Show included products and mates option to display
every product and mate - All the mates are listed after the mates.
Option
Description
Manage Controlled Degrees of Freedom. Displays all the
mates that were selected in the Mechanism list. The controls
for the select mates are displayed in the Kinematics Player.
You can lock the positions or adjust the model's position using the slider.
Reset All. Resets the model to its position when the
Kinematics Player command was started.
Lock All. Locks all of the mates positions in the
Kinematics Player.
Note:
When unlocked at the top
of the Kinematics Player dialog box, you can individually
lock any of the listed mate positions.
Unlock All. Unlocks all of the mates positions in the
Kinematics Player.
From the Controlled Degrees of Freedom list, select the joints to animate and then click
Manage Controlled DOFs to return to the first
Kinematics Player dialog box page.
The dialog box appears providing commands for calculating and playing animations
at specified frame rates. You can create additional Kinematics
Player studies and define a different set of animations for the components.
Adjust the sliders or enter a value in the Kinematics Player
dialog box for any of the mates to animate.
Click in the Kinematics Player dialog box when
done.